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Project 2 Planning.

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These are some basic notes that I made when planning my idea out for project 2. Here I am just planning out what kind of systems I would like the game to have and what they would need to do for them to be functional. Systems needed: 1. Resource Gathering: A World with assets in it, the assets must also have some basic models for them. (e.g. rocks, ice and metals) A way to break said assets and collect them. (e.g. walk up to them and they fly into your inventory or you have to pick them up) A way to set up an automatic automated system to collect and gather resources. A UI to display how many resources you have left. 2. Survival System: Some kind of Health, hunger, thirst and oxygen tracking system that is relative and interactive with the amount of "work" you do. (e.g. run around, break things.)  A UI to display how much hunger, thirst, oxygen and health you have left.  A way to convert water into oxygen.  3. Game Play: How will the low gravity affect the

Unit 8: Game play

Unit 8: Things I'm proud of in my Project.

I've recently been thinking about certain things in my project that make me proud to call it my own. Here is a video of the things that I'm most proud of in my project.

Unit 8: Evaluation of my Project.

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My original aims for this project was far different from the final outcome. I was planning on working on the aesthetics and environment of the game as well as the sound and audio aspect of the project but, as I started to work on the models and audio I realised that I was really poor at it and my strengths are in programming. For my research I did a few things, I read a few books, watched a few films and played through some games. But the thing that I felt myself thinking about the most was "how can I add uncertainty into my game?" and this was because of the book called "Uncertainty in games" (You can read about it in my blog about it here ). It made me consider how the player would think about navigating the environment. (Image shows the player contemplating whether or not they can make the jump.) I'm quite proud of what I've actually achieved in this project, and that's partly due to my realisation that I can't make a fully-functioning ga

Unit 8: Making The Levels for my Climbing System.

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Today my plan is to make an environment for the player to climb in and explore, it's not going to be massive but hopefully, it displays what my climbing system can do. I will be doing this in a grey box because as I discovered today, soul city model pack isn't in the version of unreal that I am in. So I began with where I started a while ago now. Unforcenetly the footage of me making the environment got corrupted and I can't get it back. I will record what I still have to do but here is a screenshot of what I have done. Here is a video of me adding to it: I'm very happy with the result and I showed a few of my peers and they gave me some feedback, for example, someone said that they " really liked the foreground stuff and that you should add on it". Due to this positive feedback, I added more foreground objects to help make the player blend into the environment. 

Unit 8: Adding Sound To The Animations

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Today my plan is to add sounds and maybe particles to my animations to make the player feel more grounded in the game world. I started by getting the sounds that I need from a website called Freesound, they provide long clips of foley sound that are downloadable as a wave file. I then took the file into Audition and clipped it into different sound files as you can see here. I then imported the files into the unreal engine and added them into a "sound cue". I did it this way instead of just using the sounds is so that I could add a modulator and a randomator so the sounds were never the same. This adds some variation to my game. Here is the video of me adding it into my project. I'm very happy with the final result and I will be adding more sound to my game. Looking back at the process now, it's a very easy and effective way to make the player feel grounded in the world and I'm really happy with the results. Here is the finished thing.  

Unit 8: Last Week of the Project

Since this is the last week of the project I would usually dedicate this time to bug fixing but, I've fixed most of the bugs that I have found from the demo days and what I found from playtesting in as I found them. but there are a few things that I wish to do before this project finishes. I would like to make some levels for the player to actually play and run through. I am most likely to just grey box a level as that is the fastest and easiest way to it is but, I might use the soul city mesh and material pack on the marketplace for unreal. Here is the link to it . I Would use this instead of making my own meshes and materials because I don't have the time nor the know how to make my own models. I also want to add some sound the to animations, this is easy enough to do, you just add a sound notify on the animation. I would also get the sounds from somewhere online as I don't have enough time to record them myself. I would also like to smoothen out the grabbing animat