Project 2 Planning.
These are some basic notes that I made when planning my idea out for project 2.
Here I am just planning out what kind of systems I would like the game to have and what they would need to do for them to be functional.
Systems needed:
1. Resource Gathering:
These are the original notes.
Here I am just planning out what kind of systems I would like the game to have and what they would need to do for them to be functional.
Systems needed:
1. Resource Gathering:
- A World with assets in it, the assets must also have some basic models for them. (e.g. rocks, ice and metals)
- A way to break said assets and collect them. (e.g. walk up to them and they fly into your inventory or you have to pick them up)
- A way to set up an automatic automated system to collect and gather resources.
- A UI to display how many resources you have left.
- Some kind of Health, hunger, thirst and oxygen tracking system that is relative and interactive with the amount of "work" you do. (e.g. run around, break things.)
- A UI to display how much hunger, thirst, oxygen and health you have left.
- A way to convert water into oxygen.
- How will the low gravity affect the way the player moves?
- How will the player get around in the world?
- How will the player actually collect resources?
These are the original notes.
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