I've recently been thinking about certain things in my project that make me proud to call it my own. Here is a video of the things that I'm most proud of in my project.
I was having problems with getting the character to climb all of the walls, but that didn't take long to fix, when I tested it, I could climb all of the walls. however, after fixing that I realised that now had a larger problem, something that I didn't have to deal with in my last project. As the character climbs up one wall, it recognises the ledge about the one it needs to climb. Here is an example of it. To fix this I began to troubleshoot my game. I try a few things first, I had to find the problem that was causing it, so the logical source of the problem would the ledge tracer. So to check if this was the problem I put the ledge tracer to be on in debug mode, persistently. Then I started the game and saw that it was triggering with the blocks above me. So be I began changing variables in the blueprint that relate to the ledge hight tracer and look at where it moves the tracer ( the green and red sphere). Then through trial and err...
Games are a powerful form a media that almost everyone has interacted with at one point, whether it's passively through adverts or actively playing every new game. This gives the opportunity for almost every game the chance to send a message through it. For example, my game has aspects in it that make the player feels trapped and powerless. It does this through a number of ways. For instance, the climbing system is very slow and takes time to use.
I took the photo I took at work and did this in the video. You can see that I used the clone stamp tool, filters and select colour range. You can actually see me changing my mind half way through when I started to use the blur tool,(time stamp 0;43) I realised this wouldn't be any good so I began to explore. As I hovered over the tools I realised that they would show tutorials. I saw that the clone stamp tool lets you click on one place and it paints the point yours over your image. At 1:21 you can see that I use the smart sharpen filter, this just made the small stones in the texture look more defined.
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