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Showing posts from March, 2018

Unit 8: Project Proposal (Draft)

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Section 1: Rationale Over the last seven units, I have learned many things about the gaming industry and how many different jobs are needed to put an entire game together. For example, the second game I have been making, I had more plans for it however, these were cut out of the game to meet the deadline of the project. Although this is frustrating, it leads to a better end product due to more time for bug testing. I have a much better idea how to compile a game now. for example, get a model of the player, add animations and make them animations relate to different actions during the game. Section 2: Project Concept For my next game, I want to do a 2.5D side-scrolling stealth game in the unreal engine. This new game will have plenty of cat and mouse action, where the player is hiding and playing smart to defeat an overpowered enemy. I believe this will encourage players to take time and plan out their strategy when facing anyone, even basic enemies. They might have to watch the e

Making AI

When making the AI I had a few requirements I gave myself, I wanted it to stay in a certain location and for it to change directions randomly. I used the method that you can see in the video.

Making Meshes For AI

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Today to make our world feel alive, I am constructing some characters (meshes) to act as civilians in our world. You can see one below and the prosses I thought to make it fully animated and have a basic AI. (e.g. walking around and maybe following the player.) I'm writing this section two days after I wrote the first section. This is because the meshes refused to import into Unreal. I tried multiple things such as exporting it to Maximo and 3ds max, none of this worked. I finished the day completely drained and annoyed that I couldn't finish it or even make any progress.

Having to cancle the cover system

The cover system has been nothing but one problem after. I've tried my best to get it to a working standard but if it's not trying to walk from one side of the walk to the other, it's trying to fix the rotation of the character mesh. I've decided to cut it as we need to focus on getting the world sorted and fix. If I tried to carry on with it, I fear that it could seriously affect the end product.

Trouble Shooting the CoverSystem

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Today when I was making the cover system I had a few problems with my action button. I wanted the button to enter and leave cover to be the same, this came with a few problems. When I pressed the button the leave cover, it immediately made me get back into cover. To fix this I had to make a few checks. here are the screenshots of my troubleshooting.  These two screenshots were taken in sequence within 2 seconds.  Here is the blueprint before I added the checks.  And after.