Undertale Research When I was playing through Undertale I decided to do a pacifist run, meaning I couldn't hurt a "monster" in the entire game. The point of such a playthrough is to cause the player to learn about and develop feelings for the "bosses" in the game, who turn into their friend rather than always being the conventional foe. The final boss is an old friend (sorry I'm trying not to ruin the game) who tries everything in his power to defeat you, but in this run, no matter what, you stay determined and continue to try and help him. He keeps attacking you and there's nothing you can do about it, getting to a point your health goes into fractions of 1 (another interesting and unique aspect of a game) This makes the player feel helpless and in that moment I realised that games can make the player feel emotions through gameplay. Many games in the past have done this before. For example, in mega man x (I know I keep bringing it up) at ...
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Music and Sound Design in Gaming In this blog I will be talking about the effects of sound on games, how it can set an atmosphere, mood and alert the player of a threat. I will be listing a number of games with awesome sound design and soundtracks. The first game I will be talking about is Portal. Portal uses sound in a number of ways and most of the sounds are very memorable, for example, the portal gun, jump pads and the turrets. https://www.youtube.com/watch?v=JIKR1p6YvsE https://youtu.be/YFekhE70vEw?t=2 The music that plays while you're flying through the air after going on a jump pad makes you feel like your life is in serious danger, it does this because it has such a high tempo. After you have completed the game, it teats you to one of the best songs in all of the gaming, Still Alive. https://youtu.be/RthZgszykLs?t=55 This song is such a good send off after the final boss and is one of the most memorable songs in all of gaming. Now moving on to...
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