Last weekend I was at work and I want to stand on this floor that reminded me of dark marble. So I took a picture of it and I plan to use it as a martial in unreal. Here is the image I took:
I took the photo I took at work and did this in the video. You can see that I used the clone stamp tool, filters and select colour range. You can actually see me changing my mind half way through when I started to use the blur tool,(time stamp 0;43) I realised this wouldn't be any good so I began to explore. As I hovered over the tools I realised that they would show tutorials. I saw that the clone stamp tool lets you click on one place and it paints the point yours over your image. At 1:21 you can see that I use the smart sharpen filter, this just made the small stones in the texture look more defined.
Tittle screen. I have put my title screen into a room so that it is the first thing the player will see when they load up the game. I have also put my chip-tune song into it so it plays on a loop while the title screen is loaded.
I was having problems with getting the character to climb all of the walls, but that didn't take long to fix, when I tested it, I could climb all of the walls. however, after fixing that I realised that now had a larger problem, something that I didn't have to deal with in my last project. As the character climbs up one wall, it recognises the ledge about the one it needs to climb. Here is an example of it. To fix this I began to troubleshoot my game. I try a few things first, I had to find the problem that was causing it, so the logical source of the problem would the ledge tracer. So to check if this was the problem I put the ledge tracer to be on in debug mode, persistently. Then I started the game and saw that it was triggering with the blocks above me. So be I began changing variables in the blueprint that relate to the ledge hight tracer and look at where it moves the tracer ( the green and red sphere). Then through trial and err...
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