Unit 8: Smoothing out the Wall-Run.

As I said i wanted in todays plan, I found out why my character wasn't playing the animation. It took me only a few moments though. My ledge grab animation can only be played if the player begins a jump onto it or is jumping as they do it. this meant the animation wouldn't play state after the wall run.


As you can see in the video I made a completely new variable for it but that made another bug for it, so what I did is that after the wall run animation is played I make the boolean "can grab" true and it then lets the player grab the ledge after wall running. You can see at the end there is still a little bump but I might be able to fix that with playing with some numbers.

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