Here is a video of the finished game. Like I said, I wasn't happy with the finished thing, but that's beside the point. Here I show the buildings, some of what the gameplay would be like and you can hear the sounds.
When making the AI I had a few requirements I gave myself, I wanted it to stay in a certain location and for it to change directions randomly. I used the method that you can see in the video.
Today I began work on the roll after the long jump. This, of course, wasn't as easy as it seemed. I began how I normally would, by getting my assets and working making sure they will work before I start coding. So I uploaded the unreal preset character to Mixamo and downloaded the character and this is what happened when I imported it to unreal. When I imported it came up with the message log and I thought, well it must be something to do with unreal and not the animation itself. I asked a few of my peers what the problem may be and they said that " it's one of the most common problems for unreal, just look it up there should be a fix for it." So I went for the unreal form pages and found that the skeleton for the unreal character isn't compatible with Mixamo animations. After that, I continued to try and get the animation with a character mesh that Mixamo provide and convert it to the unreal character. Here is a video of me doing the process....
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