Project 2: Context

Games are a powerful form a media that almost everyone has interacted with at one point, whether it's passively through adverts or actively playing every new game. This gives the opportunity for almost every game the chance to send a message through it.

For example, my game has aspects in it that make the player feels trapped and powerless. It does this through a number of ways. For instance, the climbing system is very slow and takes time to use.


















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