Height Map and Cloud Fliter

Today I have learned about height maps and how they can be used to make landscapes faster than just drawing them. You have to use a grey-scale file in Photoshop. After you have made the file with a black background you build up a landscape by changing the colour of the bush to a lighter colour.

After you have finished it you would go to unreal and build the landscape and use the image file for the hight map and it should look like this after decreasing the scale on the z value.


After this, I choose to make a hight map with the cloud filter. This made a  hight map that looked completely random and natural with a bit of tweaking.

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