Making and Animating Sprites.
Making the Sprites
Dead Cells is a type of 2D Dark Souls. It has a tidy hud and clean character design and the game is amazing. I studied the frames of the character sprite closely and discovered it basically 4 or 5 frames for each step, this was shocking to me because it was a very pleasing to the eyes. After this realization I began to work on my sprite, I first decided to work on the sprite's movement before the look of this. So I took each frame from the character sprite from Dead Cells and drew the skeleton of it in photoshop as can be seen to the right.
Making the sprites for my game was very challenging, I couldn't come up with a sprite that suited my game and looked good. So I went to youtube to look for some inspiration and in my searching, I found a game called Dead Cells.
Dead Cells is a type of 2D Dark Souls. It has a tidy hud and clean character design and the game is amazing. I studied the frames of the character sprite closely and discovered it basically 4 or 5 frames for each step, this was shocking to me because it was a very pleasing to the eyes. After this realization I began to work on my sprite, I first decided to work on the sprite's movement before the look of this. So I took each frame from the character sprite from Dead Cells and drew the skeleton of it in photoshop as can be seen to the right.
I then took this skeleton and reshaped it a little as I didn't like the large leg movement and didn't think it would fit my game's theme.
So I made the back a more upright and the legs looked more normal. Once I was happy with it I started to add the body of the sprite.
I was still to play with the skeleton of the spite tho as I began to colour it. as can be seen in the final product. I also added an idle state.
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