I Did It!

Bug Fixing

Today I have finally fixed a bug that I've had ever since I added the collision code, after a few hours of trying to fix it I gave up. But, today, I checked what the boolean in this line of code does, "mp_potential_step(ob_pl_player.x, ob_pl_player.y, enemySpeed, true);", it turns out when its true it stops the object from going through any other object, but when it's false, they can not go through solids. so I changed a boolean from true to false. And it fixed it! 

Comments