Today I have made the project schedule for our project. I have gone into far more detail with the time and the things we will be doing. This is my own personal schedule so mine and Osborne's will be making his own.
When making the AI I had a few requirements I gave myself, I wanted it to stay in a certain location and for it to change directions randomly. I used the method that you can see in the video.
Today I began work on the roll after the long jump. This, of course, wasn't as easy as it seemed. I began how I normally would, by getting my assets and working making sure they will work before I start coding. So I uploaded the unreal preset character to Mixamo and downloaded the character and this is what happened when I imported it to unreal. When I imported it came up with the message log and I thought, well it must be something to do with unreal and not the animation itself. I asked a few of my peers what the problem may be and they said that " it's one of the most common problems for unreal, just look it up there should be a fix for it." So I went for the unreal form pages and found that the skeleton for the unreal character isn't compatible with Mixamo animations. After that, I continued to try and get the animation with a character mesh that Mixamo provide and convert it to the unreal character. Here is a video of me doing the process....
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