Today I have made the project schedule for our project. I have gone into far more detail with the time and the things we will be doing. This is my own personal schedule so mine and Osborne's will be making his own.
When making the AI I had a few requirements I gave myself, I wanted it to stay in a certain location and for it to change directions randomly. I used the method that you can see in the video.
Since this is the last week of the project I would usually dedicate this time to bug fixing but, I've fixed most of the bugs that I have found from the demo days and what I found from playtesting in as I found them. but there are a few things that I wish to do before this project finishes. I would like to make some levels for the player to actually play and run through. I am most likely to just grey box a level as that is the fastest and easiest way to it is but, I might use the soul city mesh and material pack on the marketplace for unreal. Here is the link to it . I Would use this instead of making my own meshes and materials because I don't have the time nor the know how to make my own models. I also want to add some sound the to animations, this is easy enough to do, you just add a sound notify on the animation. I would also get the sounds from somewhere online as I don't have enough time to record them myself. I would also like to smoothen out the grabbing animat...
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