I have done Task 2a as can be seen below and Osborne has been making a video of a few building he had made to demonstrate what the world may look like. A kind of prototype if you will. That will be on his blog.
When making the AI I had a few requirements I gave myself, I wanted it to stay in a certain location and for it to change directions randomly. I used the method that you can see in the video.
Today to make our world feel alive, I am constructing some characters (meshes) to act as civilians in our world. You can see one below and the prosses I thought to make it fully animated and have a basic AI. (e.g. walking around and maybe following the player.) I'm writing this section two days after I wrote the first section. This is because the meshes refused to import into Unreal. I tried multiple things such as exporting it to Maximo and 3ds max, none of this worked. I finished the day completely drained and annoyed that I couldn't finish it or even make any progress.
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