I could reuse this concept art as an idea for my title screen. The clouds floating by in the background, the rangers cape flowing in the wind. It sounds good to me.
Today I have dealt with some bugs that I found during the demo day. The bug was that players could grab a wall even if there wasn't a ledge there. Here is a video of me doing it. As you can see I have made a tracer above the players head that check if there is something blocking it and if there is it will not let the player grab the ledge.
Pixel art in Photoshop Today I have been working in Photoshop to make pixel art for sprites. To do this I have used a few tools to add shape, tone, and texture. To start with I had to make the file 32 by 32 PPI. I could have used any power of 2 as that is what the restitution go up in. (16, 32, 64, 128, 256) After that, I started to make the shape using the pencil tool. I had to use the pencil too because it makes a hard line instated of clouring colouring and spreading to other pixels. After making the basic shape I use the pencil tool again to colouring in the lines and go over them. A finally I used the dodge and burn tool to add shading and texture to my artwork. I did have a few problems with finding the correct colour for the meat cleaver which as made it very poor and low quality.
Undertale Research When I was playing through Undertale I decided to do a pacifist run, meaning I couldn't hurt a "monster" in the entire game. The point of such a playthrough is to cause the player to learn about and develop feelings for the "bosses" in the game, who turn into their friend rather than always being the conventional foe. The final boss is an old friend (sorry I'm trying not to ruin the game) who tries everything in his power to defeat you, but in this run, no matter what, you stay determined and continue to try and help him. He keeps attacking you and there's nothing you can do about it, getting to a point your health goes into fractions of 1 (another interesting and unique aspect of a game) This makes the player feel helpless and in that moment I realised that games can make the player feel emotions through gameplay. Many games in the past have done this before. For example, in mega man x (I know I keep bringing it up) at ...
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