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Showing posts from September, 2018

Project 2 Planning.

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These are some basic notes that I made when planning my idea out for project 2. Here I am just planning out what kind of systems I would like the game to have and what they would need to do for them to be functional. Systems needed: 1. Resource Gathering: A World with assets in it, the assets must also have some basic models for them. (e.g. rocks, ice and metals) A way to break said assets and collect them. (e.g. walk up to them and they fly into your inventory or you have to pick them up) A way to set up an automatic automated system to collect and gather resources. A UI to display how many resources you have left. 2. Survival System: Some kind of Health, hunger, thirst and oxygen tracking system that is relative and interactive with the amount of "work" you do. (e.g. run around, break things.)  A UI to display how much hunger, thirst, oxygen and health you have left.  A way to convert water into oxygen.  3. Game Play: How will the low gravity affect the